For Palm OS5 and PocketPC
Free trail downloads!
Only OS5 PDAs and PocketPC 2002/2003
Trial is limited to
to 20 runs and
Use the palm's buttons to control the flippers and launch the ball
Datebook and Memopad for flippers
Phone and Todo to launch ball and nudge the table
Page Up/Down to adjust plunger strength
HiRes HiColor Graphics
3 ball Multiball play
Mini breakout game
Only OS5 PDAs and PocketPC 2002/2003
Detail of upper left table
Detail of upper right table (breakout game)
The instructions and scoring info below will be updated shortly with pictures
Pinballz2 Game Instructions:
Start the game:
Touch the *Game Over* message to start the game.
Use the PageUp/PageDown buttons to adjust the plunger strength. You may also use your pen or finger to adjust the plunger on the screen.
Launch the ball:
Touch the *Launch* message, or press either the AddressBook or ToDo buttons to launch the ball. If the launch message says "shoot again" it means that you are being given an extra ball (either due to the Extra Ball light, or if the ball was lost in the first 30 seconds of play)
Use the DateBook and MemoPad buttons to activate the left and right flippers.
Use the AddressBook and ToDo List buttons to give the table a nudge from the left or right side. This will give the ball a small push which can help you keep the ball from escaping down the center of the table, or put it into position to hit a desired target. You can nudge the ball several times in a row for more effect - but be careful! Too much nudging will cause the table to TILT. You are allowed approximately three nudges per minute without tilting.
To pause the game simply tap any area of the screen during play. To resume play you may touch the *Game Paused* message on screen or press either flipper button.
The three timer bars in the upper left of the screen will show you how much time remains on the Skill Shot, 10x Score, and Animated Character targets.
The number of balls remaining will be shown in the upper right of the screen.
Doors to Upper Left and Right Tables - hit each of the key targets six times to light the yellow diamond lights and open the left and right doors that lead to the upper tables. The left key target controls the door to the upper left table, the right target controls the door to the upper right table (the breakout table)
Multiplier 2x to 5x - Drop targets light Pinwheel - knock down all three sets of
drop targets to light the pinwheel. Once all 6 pinwheel lights are lit the
multiplier will advance.
Skating Turtle - Red drops light center blue diamonds - knock down all six red
drop targets to light one of the blue diamond lights in the center of the table.
Once all five lights are lit the Turtle will emerge. Once he is out he
will stay out until he makes it all the way from one side of the table to the
other without being hit. Hit turtle five times for bonus - Hitting him
five times will give you a large bonus and make him disappear.
Shot - Semicircle sequence activates skill shot - this will light one of the
four blue arrows - hit the targets that the lit arrow points at to light the ten
blue circle lights in front of the skill shot light.
- Skill shot activates 10x score - once all ten blue circle lights are lit the
10x score will be activated.
Animated Characters - Upper blue diamond targets activate animated characters - hit all three of the blue diamond targets on either the right or left to activate.
Lights - Hitting both animated characters
advances face lights - each character is worth more points, make your way up to
the treasure chest (worth a random number of points) - After the treasure chest
appears the cycle starts over again with the first face light (even if you don't
hit both chests)
MultiBall - Treasure chest lights Multi/Lock circle lights - light all 10 of the circle lights in front of the MultiBall tube to light the Ball Lock light, then hit the tube to trap a ball - once three balls are trapped hit it once more to activate MultiBall. After you lose all three MultiBalls the original ball will be released from the tube and normal play will resume.
Extra Ball - Light all eight orange rollover targets (4 at the top of the upper left table, and 4 at the bottom of the lower table) to gain an Extra Ball. When you lose the current ball the Extra Ball light will be extinguished and you will see the "shoot again" message to let you know you are getting your extra ball.
Upper Left Table:
Hitting the purple light targets in the upper left table will make the cars disappear - hit both of the left side ones to make one car disappear and both of the right side targets to make the other disappear.
Clearing the upper left table (all four rollovers at the top of the screen, and all six green drop targets) will exit the table and activate the treasure chests. The door to the upper left table will close.
Upper Right Table:
Clear breakout table to light Pinballz2 lights. When you clear the table it will light one of the letters, and will close the door to the breakout table if it is open (it will not cause you to exit the table).
If you miss the ball and it hits the bottom of the breakout table, the ball will exit - the door will be left open though so you can re-enter and continue trying to clear the table.
The three key targets at the top of the table will open and close the right and left exit doors.
(all scores will be affected by the current multiplier (from 2x to 5x) and also the 10x score light (for a maximum of 50x score!)
Triangle Kickers = 100
Bumpers = 250
Blue Target = 500
Purple Target = 1,000
Key Target = 1,000
Drop Target = 500
Drop Target Sequence = 2,000
Pinwheel Lit (already x5) = 50,000
Rollover Light = 500
Rollover Sequence (extra ball lit) = 50,000
Semicircle Rollover = 500
Semicircle Sequence = 5,000
Turtle = 10,000
Turtle Bonus = 50,000
Animated Character = 1,000
Treasure Chest = 1,000-20,000
Chest with BallLock Lit = 20,000
Chest with MultiBall Lit = 25,000
Multi/Lock Circle Light = 5,000
Ball Lock = 15,000
MultiBall Activated = 20,000
Breakout Bricks = 250
Pinballz2 Light = 25,000
Pinballz2 Sequence = 1,000,000